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dotfiles/.config/hypr at main · sayanta01/dotfiles

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Examples · Alexays/Waybar Wiki

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nerdwave-nick/dotfiles-nvim: My neovim configuration, because I want more fine grained control than my dotfiles as a whole

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The Parallax Effect: Making Beautiful 2D Backgrounds in Godot

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Auto-climbing 2D Stairs in Godot 4 - YouTube

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Why the godot documentation is your best friend (And how to use it) - YouTube

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(1) 50 Game Changing Godot [4.x] Tips Without Wasting Your Time! - YouTube

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50 Game Changing (Ha!) Godot 4.X tips In Under 10 Minutes! - YouTube

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image.png

Consider using Callable.call_deferred() instead of Object.call_deferred() This way you get to avoid a string reference

Say you have a signal: died, and inside on_died, godot gives you an error/warning and suggests you to on the add_child() line and suggests to use call_deferred Python Copy func _on_died ( ) : if randf ( ) > drop_chance : return var vial_instance = vial_scene . instantiate ( ) as Node2D owner . get_parent ( ) . add_child ( vial_instance ) #need to call_deferred vial_instance . global_position = owner . global_position ​ Instead of directly calling the add_child() method deferred,

Navigate to where the the signal is being emitted and use the Callable.call_deferred() Extract method Construct Callable Make sure you do not call the extracted method, simply pass the reference call call_deferred() on the Callable Python Copy func take_damage ( damage : float ) : current_health = max ( current_health - damage , 0 ) Callable ( check_death ) . call_deferred ( ) func check_death ( ) : if current_health == 0 : died . emit ( ) owner . queue_free ( ) ​ This way, you tackle the root of the problem and any other instances where you connect to the died signal wont have to call_deferred() individually every single time .

YOU DONT ACTUALLY NEED TO WRAP IN CALLABLE

You can actually just call call_deferred() directly on a method without having to construct a callable. check_death.call_deferred()

You can take this a step further to avoid creating a seperate function by using a lambda

Python Copy ( func ( ) : if _current_health == 0 : owner . queue_free ( ) died . emit ( ) ) . call_deferred ( ) ​

From: https://www.udemy.com/course/create-a-complete-2d-arena-survival-roguelike-game-in-godot-4/ ALT

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call_deferred()

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Godot Control Node (UI) Masterclass - YouTube

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PixelOver - Turn art into pixel art

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Seven Minutes to Decide On Godot

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Nerd Fonts - Iconic font aggregator, glyphs/icons collection, & fonts patcher

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Hyprland Config - For Beginners - Tutorial - YouTube

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Setup WAYBAR, the status bar for HYPRLAND with standard and custom modules for your window manager. - YouTube

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GitHub - adi1090x/rofi: A huge collection of Rofi based custom Applets, Launchers & Powermenus.

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GitHub - mahaveergurjar/Hyprlock-Dots: simple stylish hyprlock conf with scripts music , weather and battery widget

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GitHub - ErikReider/SwayNotificationCenter: A simple GTK based notification daemon for any Wayland compositor

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GitHub - System64fumo/syspower: Simple power menu/shutdown screen written in gtkmm 4

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GitHub - hyprland-community/awesome-hyprland: Awesome list for Hyprland [maintainer=@yavko]

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GitHub - hyprland-community/awesome-hyprland: Awesome list for Hyprland [maintainer=@yavko]

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GitHub - end-4/dots-hyprland: ur wallpaper is red... or is it blue?... doesnt matter, the shell will look cool

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GitHub - HyDE-Project/HyDE: HyDE, your Development Environment 🖥️💻

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dots-hyprland wiki | end-4/dots-hyprland

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